Scallywag
Scallywag
A coffeebreak roguelite dungeon crawler. Four encounters per room. You handle three. The fourth follows you.
Equip swords. Chug potions. Recruit maidens to carry your loot. Barter with merchants. Dodge dragon fire. Pray the hag didn't poison your flask.
Every room is a puzzle: fight the ogre bare-handed or burn your best weapon? Store the shield or drink the potion? Leave the dragon lingering and eat another d6 of fire next room? Trade your blade to the merchant for a heal you desperately need?
Features:
- Monsters: Vampires, Hags, Liches, Dragons, Blacksmiths, Maidens, Merchants, and Fireball Wands
- Tactical depth: weapon stacking, shield mitigation, chest storage, flee timing
- Score system that rewards engagement over caution
- Retro pixel art (DUNGEON.mode by datagoblin) with Sweetie 16 palette (by GrafxKid) and CRT shaders
Inspired by the solitaire card game Scoundrel (by Zach Gage and Kurt Bieg), with new enemy types, equipment, and mechanics. This game is still in development.
| Status | In development |
| Platforms | HTML5, Windows, macOS |
| Rating | Rated 4.5 out of 5 stars (2 total ratings) |
| Author | fyonn |
| Genre | Adventure |
| Tags | 2D, Dungeon Crawler, Roguelite |
| Content | No generative AI was used |
Development log
- v0.347 days ago
- Actual proper help48 days ago
- Desktop builds added48 days ago
- v0.248 days ago


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